(Halberd Beam) 전력 소비. Purchase price: 65 (Store rarity: 2) 2. For the system, see Weapon Control. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. The Glaive beam will in do 2 damage per room if 1 shield bar is up. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. FTL: Faster Than Light > General Discussions >. It delivers 8 damage from one weapon slot at affordable power and time usage. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. It mostly doesn't matter on what combination of the two I use. Artemis, Breach II, Ion Honorable mention: Hermes. Once 2-shield enemies are showing up the halberd beam needs help. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. The halberd hit for a full 8 damage, simply by lining up the beam properly. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. FTL: Faster Than Light. If you use Glaive on level 2 shields, it does 1 damage. FTL: Faster Than Light. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…You are right though: at least the starting weapons can get you through the first two sectors without any problems. On lower difficulties, he. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. 08. Also, the beam moves faster, and spreading the damage. 1 damage isn't strong enough to cripple most system rooms outside of the. Long beam lets you hit most rooms for big damage; Low. The Hull Beam is a weak weapon typically. The disadvantage is the weakness against shields, of course. 19 votes, 14 comments. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. #9. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. I hate Ion Weapons. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. Author Topic: [0. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Easy win, just shreded all ships. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Press question mark to learn the rest of the keyboard shortcuts. Like everything in FTL, it depends. 25. Sectors are determined randomly, but. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Virtually no ship ever recovers from that beating, and. venn2001ad 11 years ago #1. This strategy does require some good luck early on, though, like with Stealth B. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Simply use a spammy burst weapon or multiple with x shots and a Glaive Beam. I'm wondering how to make these work. It doesn't. Power requirement: 3 power 3. When you bring down the shield to 2 or less, use Beam to damage helm. "Friendly" objects cannot collide; for example, you cannot. "Learn from the Zoltan, sometimes diplomacy works. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. View source. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. Charge Laser, Chain Laser, Hull Laser: they all work just fine. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. From my experience, the Halberd is the best heavy weapon. You can hit 4 rooms at a time with the halberd beam against most ships. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. Once 2-shield enemies are showing up the halberd beam needs help. I've got a pretty strong build on my stealth A cruiser. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. 26. Then, start seriously thinking about getting either a defense drone or cloaking. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. These weapons are ranked based on Damage, Swiftness, and Versatility. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. All others will be defeated by a single layer of shields. It does 1 damage to a ship with 2 shields. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Halberd beams are humongously strong if you get a ships shields down. Small Bomb; Breach Bomb I;. Halberd beam is my favorite weapon. (Zoltan A) I love beam weapons and the Halberd Beam is the best beam weapon in the game. There are a total of 40 weapons ranked in this tier list. )Business, Economics, and Finance. FTL: Faster Than Light. Beams and ASB shots do not collide with anything. Sure, they do a lot of damage, but you have to get the shields down first. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. A Halberd Beam from nowhere, instantly injecting new life into this run. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. The Leto is a weaker, but quicker firing version of the Artemis. Lanius A, almost entire ship depresurizes. Advertisement Coins. You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Burst Laser I. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. The main downside of bombs is that they don't do hull damage. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. 141 votes, 12 comments. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Even the Defense Drone I goes a long way to keep missiles off your tail. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. The Halberd Beam is fantastic, but 2 ion blasts and a pike beam is an amazing combination. You can hit 4 rooms at a time with the halberd beam against most ships. I was able to fit a defense mk 2 at the very last shop in section 8. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. Though it's more power, I much prefer the Halberd Beam. #5. So, here are the tips I can think of. It will also tear down supershields at the double speed of other drones, which makes it very useful in the Boss Fight #3. The Glaive beam will in do 2 damage per room if 1 shield bar is up. You power up your weapons, which quickly gets the attention of the ship. My slug died when a boarding drone went into the same room that was being hacked. Beam weapons that deal 1 damage require ALL shields be down. Reply. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. Halberd Beam+Leto. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Enemies target beams inefficiently, starting the beam in the centre of a room. Hull. I'm wondering how to make these work. I'm wondering how to make these work. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. Effect: - 8. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Sure, they do a lot of damage, but you have to get the shields down first. wish there was a shop in the final zone i had like 380 scrap. There are also distress signals that may come from different systems. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). A glaive beam can do 15 for the same power and recharge time, just about. (at least)Level 1 Cloaking. This page relates to the Traveling Merchant. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Bursts are to drop the shields. You now have an enemy armed only with a burst laser 2. FTL: Faster Than Light Wiki is a FANDOM Games Community. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. I'm wondering how to make these work. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Like any projectile weapon, lasers can miss. 111 votes, 50 comments. ). First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. i had a mini beam and 2 halberd beams. Damage per room: 2 Power Consumption: 3 Cooldown: 17s Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Halberd + Duals + Heavy 1 with shields hack is probably better. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. 0 coins. However, the pike beam can deal much more damage per charge than the burst mk II. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. GOALS All weapons in the game have to be viable;. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. Free scrap with resources (Lanius) Friendly ship out of fuel. 6 power runs are pretty situational but it still happens. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. 한국어 패치에서는 빔 주포로. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Take every fight you can. Every layer of active shields takes one damage off the beam. I believe that the Zoltan A is the strongest ship in this tier. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. The Burst Laser mk2 is great. Hacking pairs very well with beams too. I believe that the Zoltan A is the strongest ship in this tier. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Lanius empty beacon. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. was wondering, can flak…Hey kids, remember that silly little game called FTL: Faster than Light? Now you can play a Starsector tm mod that is vaguely modeled after said popular franchise!. This guide is approachable and concise, with ship strategy center-stage. This year, FTL: Faster Than Light will have a postmortem, focusing on the development, release, and post-release of the game. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. 26. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. Halberd beam is my favorite weapon. When possible, start firing the Dual Lasers before cloaking. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. 24. The other went to cloaking. 96a-RC10] The Star Federation v0. The Long-Ranged Scanners will detect no ship presence. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. " 1. 2. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Posts: 33. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Chain Ion is too slow to be good. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. The ship basically can't touch me at this point. Cost. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. Date Posted: Jun 6, 2017 @ 1:02am. This event can occur only once per sector. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. . All other beam weapons are ineffective against any shields. . " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). Beam length: 80 (1. Glaive beam will cut through two shields. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. I mainly play on easy since I just started, but I only use 2 types of weapons, mainly beams and flaks. Shield recharge speed varies from ship to ship. A reasonable amount of crew. . 2) Halberd > hull > pike = heavy laser 2. Weapon usage. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. At the next store, I reworked my equipment loadout. . just don't buy those things unless you really need a 2nd weapon and there' snothing better. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I never lose a run with a halberd beam, and pike/hull/mini beams are also good enough the vast majority of the time. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. 9. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Double beams in general is bad idea, unless you have something crazy as secondaries. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. the starter. The Zoltan Cruiser A design is one of the more terrible ships in the game. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Each ship starts with. L. - Pike - not very damaging. They could knock out the enemy shields and allow me to cut apart the defenseless ship. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. With some other setups I do indeed prefer to hack piloting since MC can't. I'm on Stealth A. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Nice, I was trying to think what the best complement to double halberds is. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. Hull. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Like any projectile weapon, lasers can miss. The DPS of any weapon depends on the rest of the loadout. Or maybe you did, but you still have to upgrade your weapon system to power it. Modules are weapons that do nothing by. Press question mark to learn the rest of the keyboard shortcuts. Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. Holoshideim's FTL Guides. Hull is not as powerful, but can fit right in with your current setup. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. "Slow but reliably powerful standard beam weapon. If they score more than one damage (I. 2. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Just beat the flagship, with no hull repair. Other combinations just seem so subpar and not worth it. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. If the room is. That's a myth. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. The layout is wrong. It has a fast charge time, requires only 2 energy and does 1 damage. Sure, they do a lot of damage, but you have to get the shields down first. I'm wondering how to make these work. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. Then my own shields to layer 3 better late than never. The Dual Laser beats it. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. I'm wondering how to make these work. FTL on Steam: came from my stream on July 20th, 2021. Halberd Beam. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. A small bomb can be a great pairing for a boarding strategy, allowing you to take out the enemy medbay or cloning bay. Thanks to Alcom Isst for compiling the list. (at least)Level 1 Cloaking. < 1 2 >. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. Combat positions! Fight a Lanius. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. Halberd Beam: rarity 2 -> 4. hull and pike beam suck but can be used to decent effect. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Quests are started in some of these events. And the Halberd actually kills faster than its bigger brother Glaive. Artemis, Breach II, Ion Honorable mention: Hermes. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. Date Posted: Oct 21, 2012 @ 12:17pm. FTL is a roguelike game where you control a spaceship and must jump through space. Another great combo is a Halberd beam + fast ion weapons. I'm wondering how to make these work. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. The Leto is a weaker, but quicker firing version of the Artemis. Human boarders in abandoned sector. Like everything in FTL, it depends. This event can occur only once per sector. - Mini Beam - you can't even buy this. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. And regards to the shop you had, I would probably choose fire beam. More fights is more scrap, and the fights aren't going to get any easier down the road. 74K subscribers in the ftlgame community. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. There have been lots of threads recently talking about tips. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Another problem you have is your beam weapon. By Thomas Thomas Last updated 30 Jan 2022. BL3 is one of the worst weapons in the game. Halberd Beam: scrap cost 65 -> 80. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Like any projectile weapon, lasers can miss. I suppose with hacking, you don't need anything else. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. Image credit: FTL Wiki.